[fvc-wat-disc] Board Games Night for Electoral Reform?

David dirks daviddirks at rogers.com
Sun Mar 19 17:13:35 EDT 2017


I must confess that I have enjoyed  playing Hungry Hippos w our grandchildren who are quite merciless w their grandfather. 

Sent from my iPhone

> On Mar 19, 2017, at 4:10 PM, Edward Brown <dedly_edly at yahoo.com> wrote:
> 
> I think it might be worthy of discussion but one of the things I like to use as a criticism of the existing system is to liken it to the contrivances that exist in games.  It's one thing to have such silliness in our entertainment and quite another to have it in how we hire people to such important positions of authority and responsibility.
> 
> Edward
> 
> P.S.  If want a game that strongly resembles the existing electoral system, it's Hungry Hungry Hippos!
> 
> 
> From: "daviddirks at rogers.com" <daviddirks at rogers.com>
> To: FVC Waterloo Region Discussion <fvc-wat-disc at listserv.thinkers.org> 
> Sent: Sunday, March 19, 2017 2:53 PM
> Subject: Re: [fvc-wat-disc] Board Games Night for Electoral Reform?
> 
> Sounds like it may be fun.
> 
> David
> 
> 
> On Saturday, March 18, 2017 3:38 PM, Bob Jonkman <bjonkman at sobac.com> wrote:
> 
> 
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> Board Games Nights appear to be popular[1]. But David R. MacIver
> argues that board games are in need of Electoral Reform:
> 
> http://www.drmaciver.com/2017/03/an-untapped-family-of-board-game-mechanics/
> 
> = An untapped family of board game mechanics =
> 
> > Have you noticed how board games are in dire need of electoral
> > reform?
> > 
> > No, wait, seriously. Hear me out. This makes sense.
> > 
> > In most board games, through a series of events, you acquire points
> > (votes), where each point (vote) goes to at most one player, and
> > then at the end the person with the most points (votes) wins
> > outright, regardless of how narrow their margin is.
> > 
> > It’s literally plurality voting, and it leads to a number of the
> > same problems.
> 
> 
> Who wants to hold another Discussion Night, with a Board Games theme
> where we re-work a game to have fair voting rules? Scrabble with
> multi-member winners? Monopoly with proportional results?
> 
> This would be a great way to learn about some of the mechanics of
> different voting systems, although it probably won't do much to get
> the government to implement PR, which every day looks more like that
> game of betting on dice.
> 
> - --Bob.
> 
> [1]:
> http://kwpeace.ca/board-games-night-for-peace-and-nonviolence-wednesday-15-march-2017/
> 
> - --
> Bob Jonkman <bjonkman at sobac.com>          Phone: +1-519-635-9413
> SOBAC Microcomputer Services             http://sobac.com/sobac/
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> 
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